Nowheyr is an Indie 2D side-scroller, beat'em-up , Action game.

Players control "N0NE", a noble-hearted wasteland warrior who had sworn to rid the realm from the tyrant Wasteland Barons.

"Leave none alive who stands on N0NE's path of redemption!"


Game designed by Ugurbey Demirdelen

Game created using Construct 2 Game Creator Software


Voiceovers: Ugurbey Demirdelen

Music and SFX assets are free-to-use contents available on the web.


GAME CONCEPT AND OUTLINE

Keywords:  Self-reliance, freedom, dog-eat-dog world, power structures, pain, fear, brutality...

Table of Contents

a. Synopsis/Storyline

b. Features of Game

c. Aspects of Game


a.  SYNOPSIS/STORYLINE

In a hazy and an ever-dusky air clogged with fumes and ash, a dystopian place called “Nowheyr”, shearing through dust and clattering metal jaws... Comes a man reduced to single motive -- Survival. With  no given name to him, calls himself "N0NE". 

"N0NE", (The Player) takes up on a quest to hunt down every single Wasteland Baron to put an end to this world-order surrounded by pain and suffering of mankind which, "N0NE" believes it retrograded and deteriorated the nature of mankind. He is on a journey on his own to purify the mankind from the darkness.

N0NE aims to cherish on a civilised brave new world that will enjoy the peace and prosperity. It can be said that N0NE is one of the sole-survivours of wastelands who had managed to have and retain a "non-psychotic" and destructive nature, despite the aftereffects of brutally dog-eat-dog world where the concept of civilisation had been long lost forgotten. Insanely committed to his quest, this is the N0NE's calling, his personal, yet, bizarrely altruistic cause to offer mankind a salvation from their self-destructive folly which had poisoned them for centuries.

N0NE is not the chosen one, for he is none, he never had, known victory, no pride, only was fortunate enough to be bestowed by a droplet of love, from a time he had long-lost forgotten. But he remembers what it is... He believes, he reckons, he purifies. N0NE leaves none alive who stands on its way!


b. FEATURES OF GAME

Various levels each illustrated in different setting/themes.

Collect items vital for your survival and quest!  --  (Conceptual, not available in Protoype Version)

Interactable Environment. --  (Conceptual, not available in Protoype Version)


c. ASPECTS OF GAME

Brutal, gory, savage, uncanny and dystopian world environment.

Thriftyness, need to budget, game economy, resources.

One life, No healthbar for player (You will die a lot! Retry a lot, learn from mistakes, learning by failing countless times probably.)  -- Conceptual and Disabled in the Prototype Version

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